My main task in this project has been to lead and coordinate the entire team. I was in charge of animating the UI and particles and the sound and music of the entire game.
I designed the gameplay and wrote the narrative, crafting an immersive experience. I programmed a minigame and the UI, ensuring an intuitive interaction.
Tiled connoisseur and xml enjoyer. Making sure the scenes are cool and neat is my main duty and helping others is my passion.
I was in charge of: AI Behavior Tree, Dialogue System, Gameplay Out of Combat, Characters Art Implementation, Memory Leaks Management and Web Page.
I made part of the logic/desing behind: inventory, party system, lvl up system and save/load of the previous aspects, I also helped my coworkers in what they needed.
During this project I have been able to contribute with my high knowledge about tactical combat systems and artificial behavior of enemies.
Scenes management and world transitions, implemented workflows with github actions, quests update system, second puzzle implementation, among others.
Responsible for all the artwork of the video game and a fundamental aid in the design. Also, the creator of the user interface.